Building

The basics of building
asset creation.

Prop

The basics of prop
asset creation.

Tree

The basics of tree
asset creation.

Vehicle

The basics of vehicle
asset creation.

Citizen

The basics of citizen
asset creation.

Network

The basics of road and other
network asset creation.

Theme

Textures, colors and other properties of map themes.

LUT

Look-up tables for color correction and adjustments.

No Workshop

Disable workshop content
and use local mods.

Normal Maps

Generate correct normal maps and solve common issues.

Scale

The size of cells, tiles, roads, and more.

Scripts

Useful scripts for changing asset variables and more.

Decal Shader

Props which project textures onto the terrain.

Rotors Shader
Props & Buildings

Supports semi-transparency and is often used for glass.

Rotors Shader
Vehicle Glass

Static rotors shader sub-meshes for windows or lights.

Rotors Shader
Propellers

Spinning rotors shader sub-meshes for blimp, plane, or helicopter propellers.

AnimUV Shader

Scrolling or multi-frame animations for props, buildings, or vehicles.

Flag Shader

Props which have wind movement such as flags or cloths.

Ploppable Asphalt +

Props which display map theme textures such as asphalt, pavement, or others.

Additive Shader

Props or vehicle sub-meshes which use a glowing particle shader.