To run scripts, you need to use the ModTools console F7.
- Asset UI Priority
- Set Color Variations in RGB
- Prop Illumination Range (For prop lights off during the day)
- Rotors (buildings, building sub meshes, props)
- Rotors Propellers (vehicle sub mesh)
- Rotors Glass (vehicle sub mesh)
- Building sub meshes
- Vehicle sub meshes
- Script for a single rotating part
- Script for multiple rotating parts or clocks
- Script for railway crossing barriers using traffic light shader
You can experiment by applying any shader to any type of asset, pick any script, a shader name from the list and make sure you are referencing the correct PrefabInfo such as BuildingInfo, VehicleInfo, etc.
Variations allow saving multiple props/trees inside one asset, and plop one of them randomly based on the probability value.
Tree Wind Sway
Recalculates vertex colors for trees to change which parts get affected by the wind more.
Natural Resource Texture Import (+ PSD)
Allows importing a texture for painting natural resources such as sand, oil, ore, fertile, includes a PSD template for creating the resource texture.
Decal Prop Fix
Allows creating decals in custom sizes and using tiling. Read more about making decals in the Decal Prop Fix Decals article.
Allows the use of map theme textures on decals, using a custom alpha map.
Allows using road shaders to display map theme textures on props.
Allows tiling network textures.
Custom Light Effects
Allows creating custom light effects. Very prone to memory leaks, not recommended.
Allows custom UV animations on props and vehicle sub meshes.
Allows custom rotating animations.
Allows the use of the soft additive particle shader (used for light effects) for props, buildings, building and vehicle sub meshes.
Allows to set the FlipTyreRotationXZ float to 1 for rotors shader vehicle sub meshes. Can be used for blimp and plane propellers.
Outdated because of the Realtime mod, it allows replacing textures and meshes ingame.
Old scripts for importing textures, they may have to be combined and gamma lifted, depending on which texture is imported.