The basics of building
asset creation.
The basics of prop
asset creation.
The basics of tree
asset creation.
The basics of vehicle
asset creation.
The basics of citizen
asset creation.
The basics of road and other
network asset creation.
Textures, colors and other properties of map themes.
Look-up tables for color correction and adjustments.
Disable workshop content
and use local mods.
Generate correct normal maps and solve common issues.
The size of cells, tiles, roads, and more.
Useful scripts for changing asset variables and more.
Props which project textures onto the terrain.
Supports semi-transparency and is often used for glass.
Static rotors shader sub-meshes for windows or lights.
Spinning rotors shader sub-meshes for blimp, plane, or helicopter propellers.
Scrolling or multi-frame animations for props, buildings, or vehicles.
Props which have wind movement such as flags or cloths.
Props which display map theme textures such as asphalt, pavement, or others.
Props or vehicle sub-meshes which use a glowing particle shader.